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Corruption of champions revamp mod changing diffulty
Corruption of champions revamp mod changing diffulty













corruption of champions revamp mod changing diffulty

  • Since I don't want to write a new helper function for restoring elongated necks and rear body features now I simply copied and pasted it from PlayerEvents.
  • Replaced all occurrences of "Stadler" (forum name) with "Stadler76" (GitHub).
  • corruption of champions revamp mod changing diffulty

    Based on CoC Revamp v1.0.2_mod_1.4_dev now.Lots of new PlayerHelper-methods to aid in race and score-checks for dragons and lizans.In dragonScore() and lizardScore(): use the bodyType constants, rather than their numeric representation.Reworked the lizardScore-section of Player.race() so its less cluttered.Reverted in the player appearance tab, that your tallness takes your elongated neck into account.hummanus now restores your neck and your rear body feature.lizans with fully grown dragon wings and dragonfire are now called dracolizan.

    CORRUPTION OF CHAMPIONS REVAMP MOD CHANGING DIFFULTY UPDATE

  • I grew tired of juggling with raceScores() and fixing the checks for Oviposition-removal in PlayerEvents.as, so I did the work to fix this.Ĭhanges from RC5 Dracolizan update and hummanus fixes Gameplay changes.
  • Moved the Oviposition-removal checks out of PlayerEvents.as into a MutationsHelper method.
  • Added updateClaws() to MutationsHelper which now updates your claws along with their clawTone.
  • Renamed hasReptileFeet() to hasReptileLegs().
  • Reworked manticoreScore() to be less cluttered (score unaffected).
  • Renamed hasLeatherWings() to hasLeather yWings().
  • Missed two skinType = 2 checks ⇒ now uses hasScales().
  • If you have a high lizardScore() ⇒ always return lizan-race.
  • removed isDragon() from Player.as (Maybe I'll reimplement that later).
  • renamed restoreFeet() to restoreLegs() in MutationsHelper.
  • dragon eyes won't add a point to your lizardScore() anymore.
  • Your claws now update along with their claw tone.
  • Gaining a snake tongue with reptilum is easier now, since it requires 'any' reptilic face type and not just a lizard one.
  • if your sensitivity and your fertility didn't change it won't be displayed to the player anymore that it did, when using hummus.
  • hummanus doesn't remove the Incorporeality perk anymore, if its made permanent.
  • Starting with phase 1 of my basilisk eyes implementation is in my todo-list :)Ĭhanges from RC6 Lots of tweaks and fixes Gameplay changes.
  • Just realized, that tfSource shouldn't depend on a raceScore when playing around with TFing manually (full dragon TFs → whiskerFruit) towards a dragonne.
  • I just don't want humans to have a salamanderScore() > 0.

    corruption of champions revamp mod changing diffulty

    Please note, that the maximum salamanderScore has not changed at all. I replaced the numeric body part checks with the constants there, too.Įxcept the checks for human body parts, since they always stand for human, normal or none and it is clear enough, that these are for human body parts. Lizard cocks and especially human face and ears should only count towards your salamanderScore() if you have some other salamander-features.Merged Kitteh6660/master including pull request #297 from anonymph/master.tfSource shouldn't depend on a raceScore.Removed calls to totalCocks() and cockTotal() in Player.as (2 calls removed, 2005 calls remaining, sigh).Made dogCocks() in Creature.as less nasty.Wrong furcolor shown when you became furry through equinum.Removed the comment from EYES_BASILISK in appearanceDefs.as since its not NYI anymore ^^Ĭhanges from RC8 More fixes to be mostly on par with CoC Revamp 1.4-dev Gameplay changes.Applied some pretty printing to Benoit:setBenoitShop() in addition to the new button 'Basil.private function convertToBassyEyesFinal():void.private function convertToBassyEyesPageTwo():void.private function convertToBassyEyes():void.public function benoitBigFamily():Boolean.PlayerHelper:isBasilisk() now returns true, when you have enough total eggs produced for and with Benoit(e) and when you have basilisk eyes.Added PlayerHelper:hasLizardEyes() to check, if the player has basilisk or lizard eyes, thus excluding dragon eyes.Your race now shows up as basilisk/dracolisk/dragonewt(-taur) in the player appearance tab.Basilisk eyes revert to lizard eyes upon ascension.Regaining them results in a short scene.Gaining them the first time results in a two-page story scene.You can gain and regain them without any limit cuz you did so much for him ).If you have a total of at least 12 eggs (subject to change) produced for Benoit(e) the talk scene activates to enable the 'Basil.MissBlackthorne (Basilisk eyes description, Benoit(e) scene texts).Changes from version 1.0 The mod is on par with CoC Revamp 1.4-dev (Anzu’s Palace Test) including Benoit(e) talk scene and scenes to gain and regain basilisk eyes Credits















    Corruption of champions revamp mod changing diffulty